blog:2024:1120_experience_and_technological_design:who_where_when_and_why
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blog:2024:1120_experience_and_technological_design:who_where_when_and_why [2024/11/20 04:13] – ↷ Page moved and renamed from blog:2024:1120_people_s_experience_in_technological_design_to_make_things_work_who_where_when_and_why to blog:2024:1120_experience_and_technological_design:who_where_when_and_why mchiasson | blog:2024:1120_experience_and_technological_design:who_where_when_and_why [2024/11/20 21:16] (current) – [Technology] mchiasson | ||
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+ | Who, how and where people are invited to discuss (and influence) technological design rests ultimately on varying and competing assumptions about value and values. | ||
+ | We consider these necessarily loose connections across the values of human participation in technological design, in order to consider a range of nascent possibilities toward the future. | ||
- | {{tag>}} | + | This forging of revised rationales for human participation in technological design also raises the more general argument for the future for participation in technological design. |
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+ | ===== Two Broad Approaches to Participation: | ||
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+ | We begin with 2 broad approaches to the rationale of participation: | ||
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+ | Broadly speaking, " | ||
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+ | In term of the " | ||
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+ | For example, if improved organizational efficiency is the goal, there is a possible leap to assumptions that technology and business-process experts should in-charge of selecting and implementing new technologies into the organization. | ||
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+ | Very different means to organizational efficiency have also been proposed and evaluated; for example, socio-technical design and the efficiency produced by letting to coal miners figure out the most efficient practices and technologies. | ||
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+ | In both cases, the values and ends of the project typically drive the processes and means to achieve them. For example, the use of technology for organizational efficiency can prompt efficient design processes; for example, the use of technology experts to select "best of breed software; the " | ||
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+ | In contrast, a company involved in the generation of new and novel electronic games could emanate from very different ends to technological design and participation: | ||
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+ | In any of these " | ||
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+ | In contrast, and still depending on a loose but different set of relationships to means, is participation "as **a** value" | ||
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+ | To be clear, there are possible cross-overs into the " | ||
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+ | Despite this assumed independence from other ends, its justification depends on other higher ends to answer " | ||
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+ | Broader values about participation as **a** value may support a view that all organizations and technology should be driven by all humans interests, and not by the goals of other non-human things/ | ||
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+ | Participation as **a** value can also provide a critique of the assumed relationships across means and ends in participation as **of** value, for example the restriction of participation to "buy in" in order to efficiently produce efficient systems that address only shareholder value; the possibility of shrinking consumer demand if work is lost to automation; the loss of the natural environment making life unlivable. | ||
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+ | ===== Technology ===== | ||
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+ | In addition to participation **of** value and **a** value, various loose connections are made to the handling of the semi-material realities of new and changing information technologies. | ||
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+ | In terms of information technology, we consider 3 broad social and material natures of it over time, all now operating in the present in 3 semi-independent spheres. | ||
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+ | **Large and cross-department technologies**, | ||
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+ | It is typically in this particular social and material sphere that we encounter some of the earliest discussions of employee participation, | ||
+ | * why: to increase organizational efficiency, typically focused on quickening and streamlining inter-organizational processes through transactional processing and the semi-automation of production. | ||
+ | * what: the determination of requirements (and non-requirements) in designing a new technology. | ||
+ | * who: employees as users, managers as project holders, and designer-programmers as technology coders | ||
+ | * where and when: with customization, | ||
+ | * why: in order to produce the requirements for what the system should do. | ||
+ | * who: Typically unstated as participants were the designers who had continual access to shaping the emerging technologies, | ||
+ | * how: through designer lead conversations, | ||
+ | * how: in many industrial cases, the threat of industrial action if employee input was ignored or neglected tended to surround the focal how. | ||
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+ | In contrast and at the same time, other configurations of the questions were organized through socio-technical logic: | ||
+ | * why: to increase organizational efficiency, typically focused on quickening and streamlining inter-organizational processes through transactional processing and the semi-automation of production. | ||
+ | * what: the determination of new work and technical arrangements through continuous conversation and adjustment | ||
+ | * who: across employees as work participants, | ||
+ | * where and when: continuous participation and discernment across employees throughout | ||
+ | * why: employees have the local understanding and expertise to make change | ||
+ | * how: through self-organized teams | ||
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+ | An enterprise systems emerged in the 1990s to dominate enterprise-wide systems development, | ||
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+ | * why: to increase organizational efficiency, typically focused on quickening and streamlining inter-organizational processes through transactional processing (less semi-automation of production) | ||
+ | * what: the determination of requirements (and non-requirements) for a new technology; | ||
+ | * what: the selection of a "best fit" enterprise system, using its preexisting structures to change organizational processes. | ||
+ | * who: employees still as users, managers as project holders, business consultants to consider current and changed organizational practices, designer-programmers their to implement and customize the software. | ||
+ | * where and when: participation by employees is done throughout, but emphasis is on training and accommodation, | ||
+ | * why: in order to change what the system will do or what the employee will need to learn. | ||
+ | * who: as before, unstated participants include the technology (STS), the consultants, | ||
+ | * how: through consultant-designer lead conversations with users throughout | ||
+ | * how: in many industrial cases, the threat of industrial action is no longer present. | ||
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+ | Beginning with end-user computing and the rise of personal computing in the 1980s, extending into the internet era, we see another social and material ensemble emerge, which we call **participant-lead computing**, | ||
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+ | * why: a range of responses, but generally the end is the production of useful software through participant-lead selection, exploration and use of software for personalized productivity: | ||
+ | * what: the availability of numerous software apps to meet an ever-increasing appetite for functionalities that inform, delight, communicate -- | ||
+ | * who: employees and citizen revealed demands; software app producers and social medial companies meeting and exceeding the want. | ||
+ | * where and when: participation is continuous and through society-wide use, within and beyond the organization; | ||
+ | * how: through user forums and customer experiences; | ||
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+ | In many respects, the **participant-lead computing** looks like the dominant answer to the production of useful software, the diversity of human needs, and the inclusion of diverse perspectives into technological design. | ||
+ | * enterprise systems development still dominates most people' | ||
+ | * the challenges of scaling individually-selected software into group and enterprise-wide coordination is difficult (but not impossible) to imagine. | ||
+ | * given the previous point, the conditions and possibilities for participant-lead computing may be minor compared with other social and material conditions | ||
+ | * the meeting of any particular individual demands still rests on the market availability of software to meet demand. | ||
+ | * with any downloadable software, there is still often considerable time and expertise required in order to shape the software towards individual needs and productivity. | ||
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+ | Our third social and material setting, while more recent but sitting beside and often drawing upon the second setting, is another social and material ensemble which we call **data-revealed computing**. | ||
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+ | {{tag>design_paper}} | ||
blog/2024/1120_experience_and_technological_design/who_where_when_and_why.1732076000.txt.gz · Last modified: 2024/11/20 04:13 by mchiasson