design
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
design [2024/10/23 17:37] – created mchiasson | design [2024/12/04 19:12] (current) – mchiasson | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Design ====== | ||
+ | A focal point for a range of controversies, | ||
+ | * "what design is" | ||
+ | * how it is done | ||
+ | * who is in charge of both the process and outcomes | ||
+ | * and what is its purpose. | ||
+ | Design also has a **double aspect** in that the same questions asked of it can also be asked of what it produces and renders. | ||
- | <tag> | + | The origins of the verb design, suggest a " |
+ | |||
+ | "late 14c., "to make, shape," | ||
+ | |||
+ | The Italian verb disegnare in 16c. developed the senses "to contrive, plot, intend," | ||
+ | |||
+ | https:// | ||
+ | |||
+ | The noun has greater mysteries: | ||
+ | " | ||
+ | |||
+ | To do something harmful and illegal, "to have designs on someone" | ||
+ | |||
+ | More.... | ||
+ | |||
+ | **From Wikapedia: | ||
+ | |||
+ | |||
+ | A design **is the concept of or proposal for an object, process, or system. The word design refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something – its design.** | ||
+ | |||
+ | The **verb to design expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan may also be considered to be a design (such as in arts and crafts).** A design **is expected to have a purpose within a certain context, usually having to satisfy certain goals and constraints and to take into account aesthetic, functional, economic, environmental, | ||
+ | Designing | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | People who produce designs are called designers. The term ' | ||
+ | |||
+ | Designing is also a widespread activity outside of the professions of those formally recognized as designers. **In his influential book The Sciences of the Artificial, the interdisciplinary scientist Herbert A. Simon proposed that, " | ||
+ | |||
+ | History of design | ||
+ | |||
+ | Main article: Design history | ||
+ | |||
+ | The study of design history is complicated by varying interpretations of what constitutes ' | ||
+ | Design education | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | In Western Europe, institutions for design education date back to the nineteenth century. The Norwegian National Academy of Craft and Art Industry was founded in 1818, followed by the United Kingdom' | ||
+ | |||
+ | Design education covers the teaching of theory, knowledge and values in the design of products, services, and environments, | ||
+ | |||
+ | There are also broader forms of higher education in design studies and design thinking. Design is also a part of general education, for example within the curriculum topic, Design and Technology. The development of design in general education in the 1970s created a need to identify fundamental aspects of ' | ||
+ | Design process | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | **Substantial disagreement exists concerning how designers in many fields, whether amateur or professional, | ||
+ | |||
+ | Rational model | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | **The rational model was independently developed by Herbert A. Simon, | ||
+ | |||
+ | **Designers attempt to optimize a design candidate for known constraints and objectives.** | ||
+ | The design process is plan-driven. | ||
+ | The design process is understood in terms of a discrete sequence of stages. | ||
+ | |||
+ | The rational model is **based on a rationalist philosophy[12] and underlies the waterfall model,[19] systems development life cycle,[20] and much of the engineering design literature.[21] According to the rationalist philosophy, design is informed by research and knowledge in a predictable and controlled manner.[22]** | ||
+ | |||
+ | Typical stages consistent with the rational model include the following: | ||
+ | |||
+ | Pre-production design | ||
+ | |||
+ | Design brief – initial statement of intended outcome. | ||
+ | Analysis – analysis of design goals. | ||
+ | Research – investigating similar designs in the field or related topics. | ||
+ | Specification – specifying requirements of a design for a product (product design specification)[24] or service. | ||
+ | Problem solving – conceptualizing and documenting designs. | ||
+ | Presentation – presenting designs. | ||
+ | Design during production. | ||
+ | |||
+ | Development – continuation and improvement of a design. | ||
+ | Product testing – in situ testing of a design. | ||
+ | Post-production design feedback for future designs. | ||
+ | |||
+ | Implementation – introducing the design into the environment. | ||
+ | Evaluation and conclusion – summary of process and results, including constructive criticism and suggestions for future improvements. | ||
+ | Redesign – any or all stages in the design process repeated (with corrections made) at any time before, during, or after production. | ||
+ | |||
+ | Each stage has many associated best practices.[25] | ||
+ | Criticism of the rational model | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | **The rational model has been widely criticized on two primary grounds: | ||
+ | |||
+ | Designers do not work this way – extensive empirical evidence has demonstrated that designers do not act as the rational model suggests.[13][14][26] | ||
+ | Unrealistic assumptions – goals are often unknown when a design project begins, and the requirements and constraints continue to change.[12][27] | ||
+ | Action-centric model | ||
+ | ** | ||
+ | [edit] | ||
+ | |||
+ | The **action-centric perspective is a label given to a collection of interrelated concepts, which are antithetical to the rational model.[14] It posits that: | ||
+ | |||
+ | Designers use creativity and emotion to generate design candidates. | ||
+ | The design process is improvised. | ||
+ | No universal sequence of stages is apparent – analysis, design, and implementation are contemporary and inextricably linked**.[14] | ||
+ | |||
+ | The **action-centric perspective is based on an empiricist philosophy and broadly consistent with the agile approach[28] and methodical development.[29] Substantial empirical evidence supports the veracity of this perspective in describing the actions of real designers.[26] Like the rational model, the action-centric model sees design as informed by research and knowledge.**[30] | ||
+ | |||
+ | At least two views of design activity are consistent with the action-centric perspective. Both involve these three basic activities: | ||
+ | |||
+ | In the **reflection-in-action paradigm, designers alternate between " | ||
+ | In the sensemaking–coevolution–implementation framework, designers alternate between its three titular activities. Sensemaking includes both framing and evaluating moves. Implementation is the process of constructing the design object. Coevolution is "the process where the design agent simultaneously refines its mental picture of the design object based on its mental picture of the context, and vice versa" | ||
+ | |||
+ | **The concept of the design cycle is understood as a circular time structure, | ||
+ | Philosophies | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | **Philosophy of design is the study of definitions, | ||
+ | Approaches to design** | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | Some of these values and approaches include: | ||
+ | |||
+ | **Critical design uses designed artefacts as an embodied critique or commentary on existing values, morals, and practices in a culture.** Critical design can make aspects of the future physically present to provoke a reaction.[33][34][35] | ||
+ | |||
+ | **Ecological design** is a design approach that prioritizes the consideration of the environmental impacts of a product or service, over its whole lifecycle.[36][37] Ecodesign research focuses primarily on barriers to implementation, | ||
+ | Participatory design (originally co-operative design, now often co-design) is the practice of collective creativity to design, attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end-users) in the design process to help ensure the result meets their needs and is usable.[40] Recent research suggests that designers create more innovative concepts and ideas when working within a co-design environment with others than they do when creating ideas on their own.[41][42] | ||
+ | |||
+ | **Scientific design** refers to industrialised design based on scientific knowledge.[43] Science can be used to study the effects and need for a potential or existing product in general and to design products that are based on scientific knowledge. For instance, a scientific design of face masks for COVID-19 mitigation may be based on investigations of filtration performance, | ||
+ | |||
+ | **Service design** is a term that is used for designing or organizing the experience around a product and the service associated with a product' | ||
+ | |||
+ | **Sociotechnical system design, a philosophy and tools for participative designing of work arrangements and supporting processes – for organizational purpose, quality, safety, economics, and customer requirements in core work processes, the quality of peoples experience at work, and the needs of society.** | ||
+ | |||
+ | **Transgenerational design, the practice of making products and environments compatible with those physical and sensory impairments associated with human aging and which limit major activities of daily living. | ||
+ | User-centered design,** which focuses on the needs, wants, and limitations of the end-user of the designed artefact. One aspect of user-centered design is ergonomics. | ||
+ | Relationship with the arts | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | |||
+ | The boundaries between art and design are blurry, largely due to a range of applications both for the term ' | ||
+ | Types of designing | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | Applied arts | ||
+ | Architecture | ||
+ | Automotive design | ||
+ | Biological design | ||
+ | Cartographic or map design | ||
+ | Configuration design | ||
+ | Communication design | ||
+ | Costume design | ||
+ | Design management | ||
+ | Engineering design | ||
+ | Experience design | ||
+ | Fashion design | ||
+ | Floral design | ||
+ | Game design | ||
+ | Graphic design | ||
+ | Information architecture | ||
+ | Information design | ||
+ | Industrial design | ||
+ | Instructional design | ||
+ | Interaction design | ||
+ | Interior design | ||
+ | Landscape architecture | ||
+ | Lighting design | ||
+ | Modular design | ||
+ | Motion graphic design | ||
+ | Organization design | ||
+ | Process design | ||
+ | Product design | ||
+ | Production design | ||
+ | Property design | ||
+ | Scenic design | ||
+ | Service design | ||
+ | Social design | ||
+ | Software design | ||
+ | Sound design | ||
+ | Spatial design | ||
+ | Strategic design | ||
+ | Systems architecture | ||
+ | Systems design | ||
+ | Systems modeling | ||
+ | Type design | ||
+ | Urban design | ||
+ | User experience design | ||
+ | User interface design | ||
+ | Vexillography | ||
+ | Web design | ||
+ | See also | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | Design methods | ||
+ | Design museums | ||
+ | Design prototyping | ||
+ | Design research | ||
+ | Design science | ||
+ | Design theory | ||
+ | Design thinking | ||
+ | Design-based learning | ||
+ | Evidence-based design | ||
+ | Global Design Database | ||
+ | List of design awards | ||
+ | Outline of design | ||
+ | Universal design | ||
+ | Visual design elements and principles | ||
+ | References | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | ^ Dictionary meanings in the Cambridge Dictionary of American English, at Dictionary.com (esp. meanings 1–5 and 7–8) and at AskOxford (especially verbs). | ||
+ | ^ "The greatest designs of modern times" | ||
+ | ^ Simon, Herbert A. (1969). The Sciences of the Artificial (first ed.). Cambridge, Massachusetts: | ||
+ | ^ Cross, Nigel (2011). Design Thinking: Understanding How Designers Think and Work. Berg. pp. 3 & 140. ISBN 978-1-84788-846-4. | ||
+ | ^ Heskett, John (1963) Industrial Design. Thames & Hudson. | ||
+ | ^ Huppatz, D. J. (2015). " | ||
+ | ^ Margolin, Victor (April 1, 2009). " | ||
+ | ^ Naylor, Gillian (1985). The Bauhaus Reassessed. Herbert Press. ISBN 0906969301. | ||
+ | ^ Cross, Nigel (1982). " | ||
+ | ^ Coyne, Richard (1990). "Logic of design actions" | ||
+ | ^ Dorst, Kees; Dijkhuis, Judith (1995). " | ||
+ | ^ Jump up to: a b c Brooks, F. P (2010). The Design of Design: Essays from a Computer Scientist. Pearson Education. ISBN 9780321702067. | ||
+ | ^ Jump up to: a b c d Schön, D.A. (1983) The reflective practitioner: | ||
+ | ^ Jump up to: a b c d e f Ralph, P. (2010) " | ||
+ | ^ Dorst, Kees; Cross, Nigel (2001). " | ||
+ | ^ Newell, A., and Simon, H. (1972) Human problem solving, Prentice-Hall, | ||
+ | ^ Simon, H.A. (1996) The sciences of the artificial Archived 2013-12-17 at the Wayback Machine, MIT Press, Cambridge, MA, USA. p. 111. ISBN 0-262-69191-4. | ||
+ | ^ Pahl, G., and Beitz, W. (1996) Engineering design: A systematic approach Archived 2013-12-17 at the Wayback Machine, Springer-Verlag, | ||
+ | ^ Royce, W.W. (1970) " | ||
+ | ^ Bourque, P., and Dupuis, R. (eds.) (2004) Guide to the software engineering body of knowledge Archived 2012-01-24 at the Wayback Machine (SWEBOK). IEEE Computer Society Press, ISBN 0-7695-2330-7. | ||
+ | ^ Pahl, G., Beitz, W., Feldhusen, J., and Grote, K.-H. (2007 ) Engineering design: A systematic approach Archived 2013-12-17 at the Wayback Machine, (3rd ed.), Springer-Verlag, | ||
+ | ^ Mielnik, Anna. Under the power of reason. Krakow University of Technology. Archived from the original on 2022-08-27. Retrieved 2022-08-27. | ||
+ | ^ Condrea, Ionut; Botezatu, C.; Slătineanu, | ||
+ | ^ Cross, N., (2006). T211 Design and Designing: Block 2, p. 99. Milton Keynes: The Open University. | ||
+ | ^ Ullman, David G. (2009) The Mechanical Design Process, Mc Graw Hill, 4th edition ISBN 0-07-297574-1 | ||
+ | ^ Jump up to: a b Cross, N., Dorst, K., and Roozenburg, N. (1992) Research in design thinking, Delft University Press, Delft. ISBN 90-6275-796-0. | ||
+ | ^ McCracken, D.D.; Jackson, M.A. (1982). "Life cycle concept considered harmful" | ||
+ | ^ Beck, K., Beedle, M., van Bennekum, A., Cockburn, A., Cunningham, W., Fowler, M., Grenning, J., Highsmith, J., Hunt, A., Jeffries, R., Kern, J., Marick, B., Martin, R.C., Mellor, S., Schwaber, K., Sutherland, J., and Thomas, D. (2001) Manifesto for agile software development Archived 2021-03-27 at the Wayback Machine. | ||
+ | ^ Truex, D.; Baskerville, | ||
+ | ^ Faste, Trygve; Faste, Haakon (2012-08-15). " | ||
+ | ^ Fischer, Thomas " | ||
+ | ^ Anderson, Jane (2011) Architectural Design, Basics Architecture 03, Lausanne, AVA academia, p. 40. ISBN 978-2-940411-26-9. | ||
+ | ^ Lab, MIT Media (16 July 2015). " | ||
+ | ^ Dunne, Anthony; Raby, Fiona (6 December 2013). Speculative Everything: Design, Fiction, and Social Dreaming. MIT Press. ISBN 978-0-262-01984-2. Retrieved 12 December 2021. | ||
+ | ^ Malpass, Matt (Spring 2015). " | ||
+ | ^ Kanaani, Mitra (2023). The Routledge companion to ecological design thinking : healthful ecotopian visions for architecture and urbanism. New York, NY. ISBN 978-1-003-18318-1. OCLC 1332789897. Archived from the original on 2022-08-27. Retrieved 2022-08-19. | ||
+ | ^ van der Ryn, Sim; Cowan, Stuart (1996). An Introduction to Ecological Design. Washington, D.C.: Island Press. ISBN 978-1-59726-140-1. | ||
+ | ^ Schäfer M, Löwer M. Ecodesign—A Review of Reviews. Sustainability. 2021; 13(1):315. doi.org/ | ||
+ | ^ Lewis, Tania (April 2008). " | ||
+ | ^ Sanders, Elizabeth B.-N.; Stappers, Pieter Jan (2008). " | ||
+ | ^ Mitchell, Val; Ross, Tracy; Sims, Ruth; Parker, Christopher J. (2015). " | ||
+ | ^ Trischler, Jakob; Pervan, Simon J.; Kelly, Stephen J.; Scott, Don R. (2018). "The Value of Codesign" | ||
+ | ^ Cross, Nigel (1 June 1993). " | ||
+ | ^ "Face shields, masks with valves ineffective against COVID-19 spread: study" | ||
+ | ^ Verma, Siddhartha; Dhanak, Manhar; Frankenfield, | ||
+ | ^ "Face masks slow spread of COVID-19; types of masks, length of use matter" | ||
+ | ^ Kumar, Sanjay; Lee, Heow Pueh (李孝培) (1 November 2020). "The perspective of fluid flow behavior of respiratory droplets and aerosols through the facemasks in context of SARS-CoV-2" | ||
+ | ^ Segelström, | ||
+ | ^ Buur, Jacob; Binder, Thomas; Brandt, Eva (2000-01-01). " | ||
+ | ^ Holmlid, Stefan (2007-05-27). " | ||
+ | ^ Sophia, Parker; Heapy, Joe (2006-07-01). "The Journey to the Interface, how public service design can connect users to reform" | ||
+ | Further reading | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | Library resources about | ||
+ | |||
+ | |||
+ | Resources in your library | ||
+ | |||
+ | Margolin, Victor. World History of Design. New York: Bloomsbury Academic, 2015. (2 vols) ISBN 9781472569288. | ||
+ | Raizman, David Seth (12 November 2003). The History of Modern Design. Pearson. ISBN 978-0131830400. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | v | ||
+ | t | ||
+ | e | ||
+ | |||
+ | Design | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | v | ||
+ | t | ||
+ | e | ||
+ | |||
+ | Visual arts | ||
+ | |||
+ | Portals: | ||
+ | |||
+ | | ||
+ | | ||
+ | |||
+ | Design at Wikipedia' | ||
+ | |||
+ | Definitions from Wiktionary | ||
+ | Media from Commons | ||
+ | Quotations from Wikiquote | ||
+ | Travel guides from Wikivoyage | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | Authority control databases | ||
+ | |||
+ | Categories: | ||
+ | |||
+ | Design | ||
+ | Design studies | ||
+ | Aesthetics | ||
+ | Structure | ||
+ | Human activities | ||
+ | Engineering disciplines | ||
+ | |||
+ | From Wikipedia, the free encyclopedia | ||
+ | |||
+ | " | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | This article possibly contains original research. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | This article may require copy editing for grammar, style, cohesion, tone, or spelling. | ||
+ | |||
+ | |||
+ | |||
+ | Braun ABW30 wall clock designed by Dieter Rams and Dietrich Lubs [de] (early 1980s) | ||
+ | |||
+ | |||
+ | |||
+ | Victorinox Swiss Army knife | ||
+ | |||
+ | |||
+ | |||
+ | Cutlery designed by architect and designer Zaha Hadid (2007). The slightly oblique end part of the fork and the spoons, as well as the knife handle, are examples of designing for both aesthetic form and practical function | ||
+ | |||
+ | |||
+ | |||
+ | Early concept design sketches by the architect Erling Viksjø, exploring the relationships between existing and proposed new buildings | ||
+ | |||
+ | |||
+ | |||
+ | Barényi Béla, considered to be the father of safe driving and safety tests, preparing for safety development, | ||
+ | |||
+ | A design is the concept of or proposal for an object, process, or system. The word design refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something – its design. The verb to design expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan may also be considered to be a design (such as in arts and crafts). A design is expected to have a purpose within a certain context, usually having to satisfy certain goals and constraints and to take into account aesthetic, functional, economic, environmental, | ||
+ | Designing | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | People who produce designs are called designers. The term ' | ||
+ | |||
+ | Designing is also a widespread activity outside of the professions of those formally recognized as designers. In his influential book The Sciences of the Artificial, the interdisciplinary scientist Herbert A. Simon proposed that, " | ||
+ | History of design | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | Main article: Design history | ||
+ | |||
+ | The study of design history is complicated by varying interpretations of what constitutes ' | ||
+ | Design education | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | In Western Europe, institutions for design education date back to the nineteenth century. The Norwegian National Academy of Craft and Art Industry was founded in 1818, followed by the United Kingdom' | ||
+ | |||
+ | Design education covers the teaching of theory, knowledge and values in the design of products, services, and environments, | ||
+ | |||
+ | There are also broader forms of higher education in design studies and design thinking. Design is also a part of general education, for example within the curriculum topic, Design and Technology. The development of design in general education in the 1970s created a need to identify fundamental aspects of ' | ||
+ | Design process | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | Substantial disagreement exists concerning how designers in many fields, whether amateur or professional, | ||
+ | Rational model | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | The rational model was independently developed by Herbert A. Simon, | ||
+ | |||
+ | Designers attempt to optimize a design candidate for known constraints and objectives. | ||
+ | The design process is plan-driven. | ||
+ | The design process is understood in terms of a discrete sequence of stages. | ||
+ | |||
+ | The rational model is based on a rationalist philosophy[12] and underlies the waterfall model,[19] systems development life cycle,[20] and much of the engineering design literature.[21] According to the rationalist philosophy, design is informed by research and knowledge in a predictable and controlled manner.[22] | ||
+ | |||
+ | Typical stages consistent with the rational model include the following: | ||
+ | |||
+ | Pre-production design | ||
+ | |||
+ | Design brief – initial statement of intended outcome. | ||
+ | Analysis – analysis of design goals. | ||
+ | Research – investigating similar designs in the field or related topics. | ||
+ | Specification – specifying requirements of a design for a product (product design specification)[24] or service. | ||
+ | Problem solving – conceptualizing and documenting designs. | ||
+ | Presentation – presenting designs. | ||
+ | Design during production. | ||
+ | |||
+ | Development – continuation and improvement of a design. | ||
+ | Product testing – in situ testing of a design. | ||
+ | Post-production design feedback for future designs. | ||
+ | |||
+ | Implementation – introducing the design into the environment. | ||
+ | Evaluation and conclusion – summary of process and results, including constructive criticism and suggestions for future improvements. | ||
+ | Redesign – any or all stages in the design process repeated (with corrections made) at any time before, during, or after production. | ||
+ | |||
+ | Each stage has many associated best practices.[25] | ||
+ | Criticism of the rational model | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | The rational model has been widely criticized on two primary grounds: | ||
+ | |||
+ | Designers do not work this way – extensive empirical evidence has demonstrated that designers do not act as the rational model suggests.[13][14][26] | ||
+ | Unrealistic assumptions – goals are often unknown when a design project begins, and the requirements and constraints continue to change.[12][27] | ||
+ | Action-centric model | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | The action-centric perspective is a label given to a collection of interrelated concepts, which are antithetical to the rational model.[14] It posits that: | ||
+ | |||
+ | Designers use creativity and emotion to generate design candidates. | ||
+ | The design process is improvised. | ||
+ | No universal sequence of stages is apparent – analysis, design, and implementation are contemporary and inextricably linked.[14] | ||
+ | |||
+ | The action-centric perspective is based on an empiricist philosophy and broadly consistent with the agile approach[28] and methodical development.[29] Substantial empirical evidence supports the veracity of this perspective in describing the actions of real designers.[26] Like the rational model, the action-centric model sees design as informed by research and knowledge.[30] | ||
+ | |||
+ | At least two views of design activity are consistent with the action-centric perspective. Both involve these three basic activities: | ||
+ | |||
+ | In the reflection-in-action paradigm, designers alternate between " | ||
+ | In the sensemaking–coevolution–implementation framework, designers alternate between its three titular activities. Sensemaking includes both framing and evaluating moves. Implementation is the process of constructing the design object. Coevolution is "the process where the design agent simultaneously refines its mental picture of the design object based on its mental picture of the context, and vice versa" | ||
+ | |||
+ | The concept of the design cycle is understood as a circular time structure, | ||
+ | Philosophies | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | Philosophy of design is the study of definitions, | ||
+ | Approaches to design | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | Some of these values and approaches include: | ||
+ | |||
+ | Critical design uses designed artefacts as an embodied critique or commentary on existing values, morals, and practices in a culture. Critical design can make aspects of the future physically present to provoke a reaction.[33][34][35] | ||
+ | Ecological design is a design approach that prioritizes the consideration of the environmental impacts of a product or service, over its whole lifecycle.[36][37] Ecodesign research focuses primarily on barriers to implementation, | ||
+ | Participatory design (originally co-operative design, now often co-design) is the practice of collective creativity to design, attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end-users) in the design process to help ensure the result meets their needs and is usable.[40] Recent research suggests that designers create more innovative concepts and ideas when working within a co-design environment with others than they do when creating ideas on their own.[41][42] | ||
+ | Scientific design refers to industrialised design based on scientific knowledge.[43] Science can be used to study the effects and need for a potential or existing product in general and to design products that are based on scientific knowledge. For instance, a scientific design of face masks for COVID-19 mitigation may be based on investigations of filtration performance, | ||
+ | Service design is a term that is used for designing or organizing the experience around a product and the service associated with a product' | ||
+ | Sociotechnical system design, a philosophy and tools for participative designing of work arrangements and supporting processes – for organizational purpose, quality, safety, economics, and customer requirements in core work processes, the quality of peoples experience at work, and the needs of society. | ||
+ | Transgenerational design, the practice of making products and environments compatible with those physical and sensory impairments associated with human aging and which limit major activities of daily living. | ||
+ | User-centered design, which focuses on the needs, wants, and limitations of the end-user of the designed artefact. One aspect of user-centered design is ergonomics. | ||
+ | Relationship with the arts | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | |||
+ | |||
+ | Brionvega RR 126 [it] radiogram designed by Achille and Pier Giacomo Castiglioni | ||
+ | |||
+ | The boundaries between art and design are blurry, largely due to a range of applications both for the term ' | ||
+ | Types of designing | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | Applied arts | ||
+ | Architecture | ||
+ | Automotive design | ||
+ | Biological design | ||
+ | Cartographic or map design | ||
+ | Configuration design | ||
+ | Communication design | ||
+ | Costume design | ||
+ | Design management | ||
+ | Engineering design | ||
+ | Experience design | ||
+ | Fashion design | ||
+ | Floral design | ||
+ | Game design | ||
+ | Graphic design | ||
+ | Information architecture | ||
+ | Information design | ||
+ | Industrial design | ||
+ | Instructional design | ||
+ | Interaction design | ||
+ | Interior design | ||
+ | Landscape architecture | ||
+ | Lighting design | ||
+ | Modular design | ||
+ | Motion graphic design | ||
+ | Organization design | ||
+ | Process design | ||
+ | Product design | ||
+ | Production design | ||
+ | Property design | ||
+ | Scenic design | ||
+ | Service design | ||
+ | Social design | ||
+ | Software design | ||
+ | Sound design | ||
+ | Spatial design | ||
+ | Strategic design | ||
+ | Systems architecture | ||
+ | Systems design | ||
+ | Systems modeling | ||
+ | Type design | ||
+ | Urban design | ||
+ | User experience design | ||
+ | User interface design | ||
+ | Vexillography | ||
+ | Web design | ||
+ | See also | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | Design methods | ||
+ | Design museums | ||
+ | Design prototyping | ||
+ | Design research | ||
+ | Design science | ||
+ | Design theory | ||
+ | Design thinking | ||
+ | Design-based learning | ||
+ | Evidence-based design | ||
+ | Global Design Database | ||
+ | List of design awards | ||
+ | Outline of design | ||
+ | Universal design | ||
+ | Visual design elements and principles | ||
+ | References | ||
+ | |||
+ | [edit] | ||
+ | |||
+ | ^ Dictionary meanings in the Cambridge Dictionary of American English, at Dictionary.com (esp. meanings 1–5 and 7–8) and at AskOxford (especially verbs). | ||
+ | ^ "The greatest designs of modern times" | ||
+ | ^ Simon, Herbert A. (1969). The Sciences of the Artificial (first ed.). Cambridge, Massachusetts: | ||
+ | ^ Cross, Nigel (2011). Design Thinking: Understanding How Designers Think and Work. Berg. pp. 3 & 140. ISBN 978-1-84788-846-4. | ||
+ | ^ Heskett, John (1963) Industrial Design. Thames & Hudson. | ||
+ | ^ Huppatz, D. J. (2015). " | ||
+ | ^ Margolin, Victor (April 1, 2009). " | ||
+ | ^ Naylor, Gillian (1985). The Bauhaus Reassessed. Herbert Press. ISBN 0906969301. | ||
+ | ^ Cross, Nigel (1982). " | ||
+ | ^ Coyne, Richard (1990). "Logic of design actions" | ||
+ | ^ Dorst, Kees; Dijkhuis, Judith (1995). " | ||
+ | ^ Jump up to: a b c Brooks, F. P (2010). The Design of Design: Essays from a Computer Scientist. Pearson Education. ISBN 9780321702067. | ||
+ | ^ Jump up to: a b c d Schön, D.A. (1983) The reflective practitioner: | ||
+ | ^ Jump up to: a b c d e f Ralph, P. (2010) " | ||
+ | ^ Dorst, Kees; Cross, Nigel (2001). " | ||
+ | ^ Newell, A., and Simon, H. (1972) Human problem solving, Prentice-Hall, | ||
+ | ^ Simon, H.A. (1996) The sciences of the artificial Archived 2013-12-17 at the Wayback Machine, MIT Press, Cambridge, MA, USA. p. 111. ISBN 0-262-69191-4. | ||
+ | ^ Pahl, G., and Beitz, W. (1996) Engineering design: A systematic approach Archived 2013-12-17 at the Wayback Machine, Springer-Verlag, | ||
+ | ^ Royce, W.W. (1970) " | ||
+ | ^ Bourque, P., and Dupuis, R. (eds.) (2004) Guide to the software engineering body of knowledge Archived 2012-01-24 at the Wayback Machine (SWEBOK). IEEE Computer Society Press, ISBN 0-7695-2330-7. | ||
+ | ^ Pahl, G., Beitz, W., Feldhusen, J., and Grote, K.-H. (2007 ) Engineering design: A systematic approach Archived 2013-12-17 at the Wayback Machine, (3rd ed.), Springer-Verlag, | ||
+ | ^ Mielnik, Anna. Under the power of reason. Krakow University of Technology. Archived from the original on 2022-08-27. Retrieved 2022-08-27. | ||
+ | ^ Condrea, Ionut; Botezatu, C.; Slătineanu, | ||
+ | ^ Cross, N., (2006). T211 Design and Designing: Block 2, p. 99. Milton Keynes: The Open University. | ||
+ | ^ Ullman, David G. (2009) The Mechanical Design Process, Mc Graw Hill, 4th edition ISBN 0-07-297574-1 | ||
+ | ^ Jump up to: a b Cross, N., Dorst, K., and Roozenburg, N. (1992) Research in design thinking, Delft University Press, Delft. ISBN 90-6275-796-0. | ||
+ | ^ McCracken, D.D.; Jackson, M.A. (1982). "Life cycle concept considered harmful" | ||
+ | ^ Beck, K., Beedle, M., van Bennekum, A., Cockburn, A., Cunningham, W., Fowler, M., Grenning, J., Highsmith, J., Hunt, A., Jeffries, R., Kern, J., Marick, B., Martin, R.C., Mellor, S., Schwaber, K., Sutherland, J., and Thomas, D. (2001) Manifesto for agile software development Archived 2021-03-27 at the Wayback Machine. | ||
+ | ^ Truex, D.; Baskerville, | ||
+ | ^ Faste, Trygve; Faste, Haakon (2012-08-15). " | ||
+ | ^ Fischer, Thomas " | ||
+ | ^ Anderson, Jane (2011) Architectural Design, Basics Architecture 03, Lausanne, AVA academia, p. 40. ISBN 978-2-940411-26-9. | ||
+ | ^ Lab, MIT Media (16 July 2015). " | ||
+ | ^ Dunne, Anthony; Raby, Fiona (6 December 2013). Speculative Everything: Design, Fiction, and Social Dreaming. MIT Press. ISBN 978-0-262-01984-2. Retrieved 12 December 2021. | ||
+ | ^ Malpass, Matt (Spring 2015). " | ||
+ | ^ Kanaani, Mitra (2023). The Routledge companion to ecological design thinking : healthful ecotopian visions for architecture and urbanism. New York, NY. ISBN 978-1-003-18318-1. OCLC 1332789897. Archived from the original on 2022-08-27. Retrieved 2022-08-19. | ||
+ | ^ van der Ryn, Sim; Cowan, Stuart (1996). An Introduction to Ecological Design. Washington, D.C.: Island Press. ISBN 978-1-59726-140-1. | ||
+ | ^ Schäfer M, Löwer M. Ecodesign—A Review of Reviews. Sustainability. 2021; 13(1):315. doi.org/ | ||
+ | ^ Lewis, Tania (April 2008). " | ||
+ | ^ Sanders, Elizabeth B.-N.; Stappers, Pieter Jan (2008). " | ||
+ | ^ Mitchell, Val; Ross, Tracy; Sims, Ruth; Parker, Christopher J. (2015). " | ||
+ | ^ Trischler, Jakob; Pervan, Simon J.; Kelly, Stephen J.; Scott, Don R. (2018). "The Value of Codesign" | ||
+ | ^ Cross, Nigel (1 June 1993). " | ||
+ | ^ "Face shields, masks with valves ineffective against COVID-19 spread: study" | ||
+ | ^ Verma, Siddhartha; Dhanak, Manhar; Frankenfield, | ||
+ | ^ "Face masks slow spread of COVID-19; types of masks, length of use matter" | ||
+ | ^ Kumar, Sanjay; Lee, Heow Pueh (李孝培) (1 November 2020). "The perspective of fluid flow behavior of respiratory droplets and aerosols through the facemasks in context of SARS-CoV-2" | ||
+ | ^ Segelström, | ||
+ | ^ Buur, Jacob; Binder, Thomas; Brandt, Eva (2000-01-01). " | ||
+ | ^ Holmlid, Stefan (2007-05-27). " | ||
+ | ^ Sophia, Parker; Heapy, Joe (2006-07-01). "The Journey to the Interface, how public service design can connect users to reform" | ||
+ | |||
+ | {{tag> | ||
design.1729705050.txt.gz · Last modified: 2024/10/23 17:37 by mchiasson